Manuel d'utilisation / d'entretien du produit 42-1003 du fabricant Viper
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Easy Assembly Instructions & Rules Model # 42-1003 Thank you for purchasing the GLD Products electronic dart game. Its computerized scoring system, the e-BOARD Computer , makes game playing easy and enjoyable. With 25 games and 146 options to choose fr om, beginners and more advanced players will find challenging games to suit them.
Important Notes 1. During shipping or in the course of normal play, it is possible for scoring segments of this board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically.
96" (244 cm) 68" (173 cm) W all Center of Board Plumb Line from Face of Board to Floor Throwing or T oe Line Floor Thr owing Distance 16" (40.64 cm) 60" (156.28 cm) 61.75" (157.125 cm) 74.25" (188.
Game Description Options Players G01 301, 501, 601, 701, 801, 901 6 1-8 G02 Quick Cricket 3 1-8 G03 American Cricket 3 1-8 G04 Cut Throat Cricket 3 1-8 G05 Scram Cricket 1 2 G06 Double Only Cricket 3 .
Operation Manual 1. Plug the DC plug into the dartboard and the A plug into a110/120V electrical outlet. 2. T urn on the game by pressing the ON/OFF button for 2 seconds. 3. With the power on the dartboard pla ys a welc oming fanf are. 4. T o select a game, press the GAME button until your choice appears in the players 1’s score.
G01 301 (with options of 301, 501, 601, 701, 801, 901) The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game. The score will be deducted for each dart that scores. The first player who reaches exactly zero (0) wins.
G03 American Cricket (with options of C00, C20, C25) In this game, only the numbers 15 through 20 and the inner/outer bulls-eye are used. Each player must hit a number 3 times to open that segment for scoring.
G06 Double Only Cricket (with options of C00, C20, C25) The same as American Cricket rules apply except you must hit a double before you can open a number . Once you have a double, then that double and all other singles, doubles and triples of that number count.
G09 Count Up (with options of 100, 200, 300, 400, 500, 600, 700, 800, 900) Score will be accumulated for each dart. The first player to reach or go over the set points will be the winner . G10 Shoot Out (with options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20) The e-BOARD Computer will randomly display a scor e for the player to hit.
G13 Hound and Hare (with options of 005, 009, 011, 012, 014) The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1 and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a double and move clockwise to the next number .
G16 Round-the-Clock the Irish W ay The same basic rules apply from Round-the-Clock except that doubles and triples advance you to the amount of double or triple, plus 1. For example hitting D1 makes your next number the 3, hitting D10 makes your next number the bull’s-eye.
G18 Baseball (with options of B07, B08, B09) A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and the runs/bases are set as follows: A home run can only be scored on the 3rd dart of each turn. The player with the most runs at the end of the game is the winner .
G20 Golf (with options of 09F , 10F , 11F , 12F , 13F , 14F , 15F , 16F , 17F , 18F) The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits in 1 segment before they can move to the next hole. A double or triple will count as 2 or 3 hits.
G23 Double Down This game starts with a base score of 60 points. The player must score by hitting the activated segments as selected by the e-BOARD Computer for the curr ent round. For instance, in the first round the player must hit the 15 segment. If no 15’s are hit, the player’s score will be cut in half.
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W ARRANTY INFORMA TION 90 Day W arranty on Eclipse ™ Dart Board Manufacturer warrants to the original retail purchaser , this product to be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Viper 42-1003 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Viper 42-1003 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Viper 42-1003, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Viper 42-1003 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Viper 42-1003, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Viper 42-1003.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Viper 42-1003. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Viper 42-1003 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.