Manuel d'utilisation / d'entretien du produit 10086670011 du fabricant Sega
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3 T ABLE OF CONTENTS Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectu- al property laws. “Back-up” or “archival” copies are not author- ized and are not necessary to protect your software.
5 4 STOR Y & CHARACTERS Dr . Eggman is up to his old tricks again. And Sonic is right there to stop him! “Hey Eggman! What have you got planned this time?” “Hah! Do you think I’m going to tell you that?” After an exchange of blows, Eggman hastily retreats leaving behind a mysterious Emerald, quite unlike the Chaos Emeralds.
7 6 Dr . Eggman An arrogant self-professed evil sci- entific genius, with a passion for r obotics, and dreams of enslaving the world in his own Eggman-land utopia. His schemes are invariably foiled by Sonic, but he’ s never let that detail stop him! Eggman-Nega His speech and manner is eerily polite for such a cold and calculating individual.
9 8 CONTROLS L Button +Control Pad Touch Screen Top Screen Power Button R Button SELECT START X Button Y Button A Button B Button microphone This game mainly uses the +Control Pad and the buttons to play . The stylus has a limited use in this game. T ouch Screen All selectable items (Menus, Character Select, etc.
11 10 Spin Dash S + A/B Button, release S Hold the +Control Pad S while standing still, then press the A/B Button to spin, and r elease the +Control Pad. Sonic dashes forward spinning, blasting enemies in his path. Spin Jump A/B Button Use the A/B Button to jump and/or attack your enemies.
13 12 T rick Actions Basic T ricks/Advanced T rick B-B-B/A Button T ap the B Button while launched in the air . Y ou can also press the A Button for your third action for the awesome finish! Grind T ricks R-R-R Button T ap the R Button while grinding across various rails to perform the Grind T rick.
15 14 ST AR TING THE GAME Play in the 2-Player race to finish the select- ed Act. GAMEPLA Y (P .16) Play the game along the story . BA TTLE PLA Y (P .27) Race against the clock to finish the selected Act in record time. This mode becomes available once you reach the end with either character in Gameplay Mode.
17 16 GAMEPLA Y Play the game along the story from two sides: Sonic and Blaze. T ouch Screen Starting the Game T op Screen T ouch Screen Act Screen During the Act, the characters travel between the top screen and the T ouch Screen, depending on the situation (except during the Boss Act, where the action takes place on the top screen only).
19 18 If you find the Checkpoint Marker , make sure to touch it. This allows you to restart the Act from this location, should you lose a life and have any remaining. ● Checkpoint If you possess even one ring, it will protect you from losing a life upon taking damage.
21 20 Boss Act The Boss Act is played only on the top screen. The display is the same as the nor- mal Act screens, except that there is no ten- sion gauge (i.e. the trick actions and Super Boost cannot be used). To defeat the Boss, you will need to inflict a specific number of hits.
23 22 Zone Map Once you battled the Zone Boss, you can select the Act from the Act Select Screen to play it over . Y ou can also touch the tabs ( ● 1 ) to change the Zone. T ouch Screen T op Screen T ouch Screen The Zone Map displays where you can go in this game.
25 24 T op Screen T ouch Screen Special Stages Special Stages are where you earn Chaos Emeralds. Guide Sonic all the way to the finish in this half-pipe course to earn your Chaos Emerald. There are 7 of them scattered in the game, and if you get them all, you may find yourself with a surprising treat.
27 26 BA TTLE PLA Y A two player battle to race to finish the Act first! Battle Play can be played in Single-Card or Multi-Card Play . There are no differences in the game between the two; Multi-Card Play saves time to set up the game. Select Mode Play the game in Multi-Card Play .
29 28 Select this option to create a room. Y ou may also choose to cancel the room, in which case the room will disappear . DS Wireless Battle T ouch Screen To start the Battle Play , a "room" must be created. The player who cre- ates the room becomes Player 1, and waits for a participant.
31 30 Character/Act Select Both players select which character to use. Note that the same character cannot be used by both players. Next, Player 1 selects the Zone/Act to play the Battle. Note that you can only select the Zones/Acts that are completed in the Gameplay Mode by either player .
33 32 DS Wireless Communications — Multi-Card Play What you need • Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . 2* • Nintendo DS "Sonic Rush" Game Card . . . . . . . 2* *One for each player . How to Start 1. Make sure that all Nintendo DS are turned OFF , and insert the Game Card into each system.
35 34 DS Wireless Communications — Single-Card Play What you need • Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . 2* • Nintendo DS "Sonic Rush" Game Card . . . . . . . . 1 *One for each player . How to Start — Player 1 1.
36 TIME A TT ACK Clear the selected Act or the Boss in the fastest time possible. The top five time records for each Act or Boss Battle will be ranked. This mode becomes available once you reach the end of Gameplay Mode with either character . First, select which to challenge: the individual Act or the Boss Battle.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Sega 10086670011 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Sega 10086670011 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Sega 10086670011, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Sega 10086670011 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Sega 10086670011, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Sega 10086670011.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Sega 10086670011. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Sega 10086670011 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.