Manuel d'utilisation / d'entretien du produit K7857 du fabricant Fisher-Price
Aller à la page of 24
1 www .fisher -price.com K7857.
2 Introduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for battery replacement. • T ool required for battery replacement: Phillips screwdriver (not included).
Y our Player Home Button Press to return to the home screen or adjust screen contrast. Power/V olume Switch Slide the switch to either on with low volume , on with high volume or off O . D-Pad Press the arrows to play games or make selections. Action Button Press to make selections.
4 Choose Y our Game • Use the D-pad to scroll through game selections. • Press the action button to select a game..
Adjust Screen Contrast • Fro m t he hom e s cre en, pr ess th e h ome but ton . • Press or on the D-pad to adjust screen contrast. • Press the action button to save this setting.
6 Pinball Object of the Game: K eep the ball in play as long as possible f or the highest score! • Press the action button to launch the first ball. • Watch the ball bounce off the bumpers to score points. • Use the flippers to keep the ball in play .
Pinball • If the flippers miss the ball, the ball disappears from play . T r y again! Press the action button to launch another ball. Hint: Y ou get three balls with each game. • Look at your score! Hint: After the game, y ou’ re back to the home screen.
8 Castle Catapult ™ • Press the action button to begin the game. • Press the D-pad to move the blaster left or right. • Move your blaster to the best position to fire at or to stay safe from monster fire! Object of the Game: Defend y our castles and score the most points! • Press the action button to blast the moving monsters.
Castle Catapult ™ 9 • Look at your score! Hint: After the game, y ou’ re back to the home screen. Choose another game..
Critter Derby ™ • Use the D-pad to move the bunny forward, left or right. Object of the Game: Mo v e as ma n y b unn ie s a cr os s t he sc re en as y ou c an be f or e ti me run s ou t.
Critter Derby ™ • When time runs out, look at how many bunnies you’ve moved. Hint: After the game, y ou’ re back to the home screen. Choose another game. 11 • Avoid bumping into any moving obstacles. • Move as many bunnies as you can before time runs out.
12 Rebound ™ • Look at the screen. Y ou will see a timer in the lower left corner , the number of balls you have to play in the center and your score in the lower right corner . Object of the Game: Hi t t he b ric ks a nd sc or e as ma y p oi nts a s pos si b le .
• Press the action button to begin the game. Watch as the ball hits a brick and bounces back to the paddle. • Press the D-pad to move the paddle left or right. Don’t miss the balls! • If you hit every brick on the screen, you get another brick wall to continue play .
14 Maze • Press the D-pad left or right to chose a maze you like. • When you find a maze you like, press the action button. Object of the Game: Fi nd y ou r w ay o ut of t he ma z e a s f as t as po ss ib le . Start Point End Point 0:00 0:00 • Look at the blinking square.
• Use the D-pad to move the square though the maze. • If you hit a dead end, back up and try another direction. • T ry to get to the star that marks the end of the maze. Maze • When you reach the end point, look at your time. Hint: After the game, y ou’ re back to the home screen.
16 Soccer • Look at the screen. The score is in the upper left corner , the timer is in the upper right corner and a ball is in the center of the screen. • Press the action button to start the game. Object of the Game: Sc ore a s man y g oal s as y ou c an be f or e ti me run s ou t.
• Use the D-pad to move the ball left or right. • Press the action button to shoot the ball. • Y ou score a point! T r y to score as many goals as you can before time runs out. • As time runs down the goalie moves faster and faster . Soccer • When time runs out, look at your score.
18 Memory Mix • Us e the D -p ad to s ele ct a s qua re . • Pr es s t he a cti on b utt on t o rev ea l a p ic tu re un de r t he s qua re . • T ry t o fi nd a ma tc h by se le ct ing a no the r sq ua re wi th th e sa me pi ct ur e. • If y ou fin d a m at ch , t he s qu are t ur ns bl ac k.
Tic-T ac-T oe • Us e the D -p ad to s ele ct a s qua re . • Pr es s t he a cti on b utt on t o mak e an X . • W at ch as t he Ga me Pl ay er ma ke s a s el ec ti on an d pla ce s an O .
20 Battery Replacement For best performance, we recommend that you replace batteries that came with this toy , with three, new “AAA” (LR03) alkaline batteries. • Locate the battery compartment door on back of the player . • Loosen the screw in the battery compartment door with a Phillips screw- driver .
Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the battery compartment door and tighten the screw with a Phillips screwdriver .
22 Battery Safety Information In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your toy . T o avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
Care • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer serviceable parts. Please do not take the player apart.
Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2006 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA K7857pr -0920 For countries outside the United States: CANADA: Questions? 1-800-432-5437.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Fisher-Price K7857 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Fisher-Price K7857 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Fisher-Price K7857, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Fisher-Price K7857 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Fisher-Price K7857, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Fisher-Price K7857.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Fisher-Price K7857. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Fisher-Price K7857 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.