Manuel d'utilisation / d'entretien du produit Electronic LCD Game 60-052 du fabricant Hasbro
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600520001IWTI-02 MODEL 60-052 ELECTRONIC LCD GAME.
2 THE STORY INTRODUCTION The fight is on for the WCW Heavyweight Championship belt and you’re in contr ol. The biggest names in wr estling are colliding to settle their feuds. Each pair ar e starring in their own unit- Hollywood Hogan Vs. Goldber g, Raven Vs.
3 leader of the NWO, he has shown the world that he is a force to be r eckoned with. He is 275 pounds of muscle and standing at 6' 7" he smashes through the competi- tion. T ake control of Hogan and use his Leg Drop to finish Goldber g. GOLDBERG Goldber g has burst into the wrestling world with intensity never seen before.
4 OBJECT OF THE GAME O F F RESET P AUSE ON/ START SOUND Hollywood Hogan and Goldberg have a scor e to settle. After many confr ontations without a clear winner , they will step in the ring to settle their dif fer ences once and for all. Choose your wr estler and enter a tournament that lasts best of 7 matches.
5 CONTROLS OFF - Press to turn OFF the unit. The unit also shuts of f after thr ee minutes of no action. SOUND - Press to turn the SOUND ON. - Press to turn the SOUND OFF . P AUSE - Press to P AUSE the game. ON/ ST AR T - Press to turn the unit ON. - Press to star t the game.
6 PUNCH - Press to make the wr estler punch their opponent. - After grappling, press this r epeatedly to do a power move (See pages 9 & 10). KICK - It will make the wr estler kick their opponent. - After grappling, press this r epeatedly to do a power move (See pages 10 & 11).
7 STARTING A NEW GAME Press the ON/ST AR T button to power on the game. Both wr estlers will now appear and Hogan will be flashing. Which- ever wrestler is flashing will be your wr estler in the ring. If you want to switch between the two wrestlers, simply pr ess left or right.
8 POWER METER Ther e is a power meter that will come on screen when the wr estlers ar e in a grapple. Y our goal is to fill up your half of the meter to get of f your move instead of your opponent. It will seem like a tug of war when you grapple with your opponent to fill your half of the meter .
9 BASIC MOVES - COMMON TO BOTH WRESTLERS PUNCH- PUNCH button KICK- KICK Button GRAPPLE- GRAPPLE button BLOCK- BLOCK button PIN - when your opponent is on the ground A TT ACK OFF THE ROPES - Press , wh.
10 OVER HEAD PRESS INTO SLAM - From Grapple, pr ess GRAPPLE rapidly PILE DRIVER - From Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - From grapple pr ess BLOCK rapidly .
11 the mat. POWER MOVES - GOLDBERG SPEAR- From Grapple, press GRAPPLE rapidly JACKHAMMER - From Grapple, pr ess PUNCH rapidly POWER SLAM- From Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - From grapple pr ess BLOCK rapidly .
12 SCORING at you to clothesline him to the mat. HINTS FOR VICTORY 1. Attack, Attack, Attack - Y ou can’t win if you don’t inflict some damage. 2. W arm them up with punches and kicks. Then move in and do some r eal damage with your power moves from the grapple.
13 BATTERIES INSERTING THE BATTERIES To insert the batteries, have an adult open the battery compartment cover at the back of the game. (To remove cover, press and push battery cover upward.) Insert 2"AA” /LR6 batteries (not included), making sure to align “+” and “-” as shown.
14 CAUTION DEFECT/DAMAGE Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen.
15 WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase.
16 ®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. ®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL, England www.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Hasbro Electronic LCD Game 60-052 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Hasbro Electronic LCD Game 60-052 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Hasbro Electronic LCD Game 60-052, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Hasbro Electronic LCD Game 60-052 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Hasbro Electronic LCD Game 60-052, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Hasbro Electronic LCD Game 60-052.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Hasbro Electronic LCD Game 60-052. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Hasbro Electronic LCD Game 60-052 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.