Manuel d'utilisation / d'entretien du produit WGM-2037 du fabricant Franklin
Aller à la page of 23
Electronic Publishers ELECTRONIC BOOK CARD B O O K M A N USER’S GUIDE WGM-2037 W ord Games.
1 READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THA T YOU AC- CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED.
2 Contents difficulty level from beginner to wizard. Also, choose which word list you want to use in the games to keep them chal- lenging. Use your BOOKMAN to read this card.
3 Arrow Keys Move in indicated direction. Star Key Combinations* ✩ + CARD Sends a word between books. ✩ + DN Starts a new round. Function Keys CLEAR Clears to the games list. MENU Shows the main menus. NEW (red) Starts a new round. SCORE (green) Shows the current score for most games.
4 Installing Book Car ds Warning: Never install or remove a book card when BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed card will be erased. 1. T ur n BOOKMAN off. 2. T ur n BOOKMAN over . 3. Align the tabs on the book card with the notches in the slot.
5 Using the Color Keys The red, green, yellow , and blue keys on your BOOKMAN change functions ac- cording to which book is selected. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys func- tion as labelled on that card.
6 Before you start using this book, you can view a demonstration of what it can do. Once you have installed and selected the book card, press MENU and then the arrow keys to highlight View Demo on the Setup menu. Then press ENTER to view the demonstration.
7 Anagrams Jumble Anagrams challenges you to find all of the words that can occur within a given word. Each letter can only be used as many times as it appears in the se- lected word. Anagrams must be a specified minimum length, which will flash on the screen before each game.
8 Hangman Wor d Blaster Hangman challenges you to guess a mystery word, indicated by ?’ s, one let- ter at a time. Y ou have a limited num- ber of tries; beginners have more tries than wizards. Wrong guesses take your man one step closer to his doom.
9 Wor d Deduction Wor d T rain All aboard the Word T rain spelling game! Y ou and the train take turns typ- ing letters to form a word. Whoever types the last letter wins. 1. Select Wor d T rain from the games list. 2. T ype any letter to start a word.
10 Wor d Poker Wor d Deduction 4. T ype another word using different letters. 5. Press to view past guesses. 6. Continue entering wor ds remembering your past guesses and evaluating what the correct letters wer e and where they wer e placed. 7. T o...
11 If you pressed B, enter the amount you’re betting by pressing the top row of letter keys (Q-P) to type numbers. Then press ENTER . 5. Discard any left over letters by typing the letters you don’t want and pr essing ENTER . Watch for the dealer ’ s move.
12 Wor d Auction In Word Auction you must spell a word by buying letters before you run out of money . Each letter costs you. Com- monly used letters cost more than oth- ers. Y ou will be charged for each re- quest whether the letter is in the word or not.
13 Word Capture is a speed typing game. A letter will quickly flash in its position. Y ou must press that letter key while it is still flashing in order to capture it. But be careful! Y ou only have 10 misses or you lose. The speed at which the letters flash is set by the skill level.
14 Lotto Lotto helps you choose lottery numbers with the information you enter . Y ou tell it how many balls will be chosen and the range of numbers on the balls. Number to choose: is asking you how many balls or numbers will be drawn. Range of numbered balls: is asking what the range of the numbers are on the balls (i.
15 Resetting BOOKMAN If the BOOKMAN keyboard fails to re- spond, or if its screen performs errati- cally , first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may permanently disable your BOOKMAN.
16 Optional Features Book Card Car e • Do not touch the metal contacts on the book cards. Caution: T ouching these electrical contacts with statically charged ob- jects, including your fingers, could erase information entered in a book card or built-in book.
17 FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN .
18 Copyrights & Patents Model WGM-2037 • size: 5.9 x 4.2 x 0.6 cm • weight: 0.4 oz. © 1995 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606.
19 NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
20 Index AC adaptor jack 16 Anagrams game 7 Arrow keys 6 Betting, in Word Poker 1 1 Book Cards caring for 16 installing 4 Changing settings 5 Color keys understanding 3 using 5 Contrast, setting 5 Dem.
FRB-28035-00 Rev B P/N 7201 173 Printed in U.S..
Electronic Publishers ELECTRONIC BOOK CARD B O O K M A N USER’S GUIDE WGM-2037 W ord Games.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Franklin WGM-2037 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Franklin WGM-2037 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Franklin WGM-2037, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Franklin WGM-2037 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Franklin WGM-2037, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Franklin WGM-2037.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Franklin WGM-2037. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Franklin WGM-2037 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.