Manuel d'utilisation / d'entretien du produit H4651 du fabricant Fisher-Price
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Model Numb er: H4651 O w n e r ' s M a n u a l Model Numb er: H4651 O w n e r ' s M a n u a l.
P i x t e r ® M u l t i - M e d i a S y s t e m Cartridge Adapter F or use with any Pixter ® black and white sof t- ware cartridge (sold separately). Insert the adapter into the soft ware por t. Then, fit the black and white cartridge into the adapter .
P i x t e r ® M u l t i - M e d i a S y s t e m V olume Dial Adjust volume to a comfortable listening level. P ower/Light Switch Slide the power switch to turn power : on with no light = ; on with light – ; or off O . When not in use, this product turns off after about three minutes.
B e f o r e y o u b e g i n , t a k e n o t e ! • Please keep this manual for future reference , as it contains impor tant information. • Adult assembly is required to install batteries. • T ool needed for batter y installation: Phillips screwdriver (not included).
B e f o r e y o u b e g i n , t a k e n o t e ! IMPORT ANT! Y ou must calibrate the stylus to the screen before first-time use. • Install four “ AA ” alkaline batteries. T urn Pixter® power on. Wait until you see the Home Screen. • T urn Pix ter® over and locate the calibration hole.
T h e P o w e r o f C r e a t i v i t y Choose a fun ac tivity or game from the Home Screen. Use the stylus on the screen. Scene Star ters Connect the Dots Color by Number Create a Scratchboar d Pictu.
A w e s o m e A c t i v i t i e s a n d G a m e s ! F ree Dra w ™ • Use any of the creative tools on the toolbar : Line T ool Shape or Straight Line Mak er P aint Bucket Stamp I t! Special Effects Utilities C olor by Number • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices.
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through picture choices. • When you find a pic ture that you like, touch the screen with the stylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • T ouch the arrows on the bottom of the screen with the st ylus (or use the D-pad) to scroll through choices. • When you find a scene that you like, touch the screen with the st ylus (or press the A/B button).
A w e s o m e A c t i v i t i e s a n d G a m e s ! • W atch the cubes drop on the screen. Use the D-pad to move the cubes for matching. Hints: - T ouch the down arrow on the screen with the st ylus to move a cube down quickly. - Look at the preview window to see the nex t cub e.
1 1 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen Add T ext to Y our Opening Screen Change the Sound Effect for Dr.
1 2 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Choose an Opening Screen Pick a Background for Y our Home Screen • Choose from three opening screen choices. T ouch again and again with the stylus to see choices. • Now , touch on the screen with the stylus to make a selection.
1 3 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Add T ext to Y our Opening Screen • Think of a caption or t ype your name for the op ening screen. Now , touch each letter with the stylus. T ouch on the screen with the stylus. • T ouch the screen again with the stylus to place the caption or name on the opening screen.
1 4 P e r s o n a l i z e Y o u r P i x t e r ® M u l t i - M e d i a Crea te Y our O wn Stamper • Use any tool on the toolbar to create your stamper design. • When you have finished your stamper design, touch on the screen with the stylus. Y ou have sav ed your stamper design.
T o o l b a r After you choose an activit y from the Home Screen, choose a tool! T ouch the tool with the st ylus. Line T ool T ouch for freestyle drawing or writing. • T ouch the upper arrows to choose the type of ma rki ng . Ch oo se ; ; ; ; ; ; or .
T o o l b a r Shape or Straight Line Maker T ouch the screen and drag the stylus to make small or large shapes and lines. Hint: T o make a triangle, touch the screen and drag the st ylus to make the base of the triangle. Then, touch the base line with the stylus and drag it to complete the triangle.
T o o l b a r T ouch the screen as many times as you like with the st ylus for lots of stamper fun! T ouch for stamper ar t. Stamp It! T ouch the arrows on the bottom of the screen with with the stylus (or use the D-pad) to scroll through stamper designs.
T o o l b a r 1 8 Eraser T ouch to make your st ylus an eraser or undo the last ac tion. Choose eraser or undo . If you chose undo , whatever you have done last to your pic ture is gone! If you chose eraser , use your st ylus to erase any par t of what's on the screen.
T o o l b a r F ull Screen Erase T ouch the screen with the st ylus and watch and listen as your pic ture disappears. Hint: After using the full screen erase, you’ re still in the same activit y using the tool you used before you erased the screen. T ouch to choose an animated full screen erase with cool sound effects.
T o o l b a r 2 0 Special Effec ts Choose an effect: Confetti, Rotator , Color Sur prise or Wind . T ouch to choose a sp ecial effect. Conf etti T ouch with the stylus. Y our picture is all mixed -up! Choose the confetti tool again to mix-up your picture in smaller pieces.
T o o l b a r 2 1 T ouch to save or retrieve your drawing; or use T ypewriter , Calculator or Stop W atch. Sav e or Retriev e T ouch IN file to save; touch OUT fil e to retrieve. Hints: - Y ou can save one picture at a time! Each time you save a picture, it replaces the one already there.
T o o l b a r 22 Home T ouch to go back to the Home Screen Choose an ac tivity or game: Free Draw™, Color by Number , Create a Scratchboard Picture, Scene Starters, Connect the Dots, or Cube Match Game.
C a l i b r a t i n g t h e S t y l u s • T urn Pix ter® over and locate the calibration hole. • Insert, push and hold the st ylus in the calibration hole. T urn Pixter over so that you can see the screen. When you see t wo , you can remove the st ylus from the calibration hole.
B a t t e r y I n s t a l l a t i o n • Locate the battery compar t- ment on the back of the toy . • Loosen the screw in the battery compar tment door with a Phillips screwdriver . • Lift to remove the batter y compartment door . • Inser t four “ AA ” (LR6) alkaline batteries.
B a t t e r y S a f e t y I n f o r m a t i o n In exceptional circumstances, batteries may leak fluids that can cause a chemical bur n injur y or ruin your product. T o avoid battery leak age: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
F C C S t a t e m e n t ( U n i t e d S t a t e s O n l y ) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to par t 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
F isher-Price, Inc., 636 Girard Av enue, East Aurora, New Y ork 14052 warrants Pixter® Multi-Media is free from all defects in material and work- manship when used under normal conditions for a per iod of one (1) year from the date of purchase.
2 8 2 8 Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2005 Mattel, Inc. All Right Reser ved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA H4651a-0920 C o n s u m e r I n f o r m a t i o n Visit us on-line at www .
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Fisher-Price H4651 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Fisher-Price H4651 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Fisher-Price H4651, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Fisher-Price H4651 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Fisher-Price H4651, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Fisher-Price H4651.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Fisher-Price H4651. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Fisher-Price H4651 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.