Manuel d'utilisation / d'entretien du produit C6503 du fabricant Fisher-Price
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Owner’s Manual DinoR apt er DinoR apt er Owner’s Manual C6503 ®.
2 P o ck et Pixt er ® Clip Main Menu Button Con trol Pad Screen Action Button On/Off Switch 3 Extra LR44 Button Cell Batteries Action Button.
3 Getting St arted • Please keep this manual for future ref erence, as it contains important information. • Adult assembly is required to r eplace batteries. • T ool needed for battery replacement: Small Phillips Screwdriver (not included). • Requires three, LR44 alkaline button cell batteries (included).
4 Main Menu Button Con trol Pad Action Button Action Button Contr ast Control • Y ou can increase or decrease the contr ast on the screen. • Press and hold the main menu button and an action button at the same time for about five sec onds. When Pix the dog appears, you can release the buttons.
A w esome A ctivities T o choose an activity , use the control pad to highlight an activity . Now , press either action button to select! Freestyle Drawing Erase Scene Starters Stampers 5 Hint: Y ou can find the hidden game in any of the activities. W atch for Pix the dog and press either action button.
Fr eest yl e Dr a wing 6 • Use the contr ol pad to highlight regular pencil, thick pencil or paint bucket. Press either action button. Regular Pencil Thick P encil Paint Buck et.
R egular Pencil 7 • P ress and hold either action button while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
Thick Pencil 8 • P ress and hold either action button while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
P aint Buck et 9 IMPORT ANT! Use this tool to "fill" shapes. • Use the contr ol pad to move the cursor inside the shape you would like to fill. • P ress either action button to fill! Hint: If you’ d like to start over , erase a par t of your creation, or add to your creation using the stampers, press the main menu button.
Er aser 10 • Use the contr ol pad to highlight regular eraser , thick eraser or full screen erase. Press either action button. Regular Eraser Thick Eraser Full Scr een Erase.
R egular Er aser • P ress and hold either action button while moving the cursor using the control pad . Look, you’ re erasing! Hint: After erasing, if you’ d like add to your creation using the freestyle drawing or stampers, press the main menu button.
Thick Er aser • P ress and hold either action button while moving the cursor using the control pad . Look, you’ re erasing! Hint: After erasing, if you’ d like add to your creation using the freestyle drawing or stampers, press the main menu button.
F ull Scr een Er ase • W atch and listen as your drawing disappears! • Y ou’ re back to freestyle drawing . Hint: If you’ d like to go to a different activity, press the main menu button.
• Use the contr ol pad to scroll through differ ent back- grounds. When you find one that you like, press either action button. Hint: If you’ d like to start over , erase a part of your creation, add to your creation using stampers or freestyle drawing, press the main menu button.
St ampers • Use the contr ol pad to scroll through differ ent stampers . When you find one that you like , press either action button. 15.
• Use the contr ol pad to position your stamper on the screen. Now, press either action button to place it. Y ou can repeat this procedure to select and place more stampers if you ’ d like! Hint: If you’ d like to start over , erase a part of your creation or add to your creation using freestyle drawing, press the main menu button.
Magical Matching Object of the Game: Find all six matches in record time! 17 • Look at the blinking box on the scr een. When you press an action button, you’ll r eveal a dinosaur picture in the blinking box.
18 • Mov e the blinking box using the control pad..
19 • P ress an action button. Did you find a match?.
20 • If you find a match, great job! Y ou have one match. Look at the reward on the screen. It ’ s time to find another one. Reward.
21 • After six matches , look at your time! • It’ s time for a new game! • If you don ’t want to play again, press the main menu button. Choose a new activity.
Batt ery R epl acement Battery Compartment 22 SHOWN ACTU AL SIZE 1.5V x 3 LR44 or equivalent.
23 • Locat e the batter y compartment on the back of the toy . • Loosen the scr ew in the batter y compartment door with a Phillips screwdriver . • Lift to remov e the batter y compartment door . • Remov e and throw awa y the worn button cell batteries.
Batt ery Saf et y Inf ormation Batteries may leak fluids that can cause a chemical burn injury or ruin your toy . T o avoid batt ery leak age: • Do not mix old and new batteries or batteries of diff erent types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
Car e • Keep water , sand and dir t off of this toy . • Keep this toy a way from direct sunlight and excessive heat. • Wipe this toy with a clean cloth dampened with a mild soap and water solution. D o not immerse this toy . • This toy has no consumer serviceable parts.
Consumer Inf ormation Questions? We ’ d like to hear from you! Call F isher-Price® C onsumer Relations, toll-free at 1-800-432-(KIDS) 5437 , 8 AM- 6 PM EST Monday through Frida y. Hearing-impaired consumers using T T Y/TDD equip- ment, please call 1-800-382-7470.
27 F CC St atement (United Stat es Onl y) This equipment has been tested and found to c omply with the limits for a Class B digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
One (1) Y ear Limited W arr ant y Fisher-P rice, Inc., 636 Girard Avenue, East Aurora, New Y ork 14052 warrants Pocket Pixter® is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of pur chase.
Un point important après l'achat de l'appareil (ou même avant l'achat) est de lire le manuel d'utilisation. Nous devons le faire pour quelques raisons simples:
Si vous n'avez pas encore acheté Fisher-Price C6503 c'est un bon moment pour vous familiariser avec les données de base sur le produit. Consulter d'abord les pages initiales du manuel d'utilisation, que vous trouverez ci-dessus. Vous devriez y trouver les données techniques les plus importants du Fisher-Price C6503 - de cette manière, vous pouvez vérifier si l'équipement répond à vos besoins. Explorant les pages suivantes du manuel d'utilisation Fisher-Price C6503, vous apprendrez toutes les caractéristiques du produit et des informations sur son fonctionnement. Les informations sur le Fisher-Price C6503 va certainement vous aider à prendre une décision concernant l'achat.
Dans une situation où vous avez déjà le Fisher-Price C6503, mais vous avez pas encore lu le manuel d'utilisation, vous devez le faire pour les raisons décrites ci-dessus,. Vous saurez alors si vous avez correctement utilisé les fonctions disponibles, et si vous avez commis des erreurs qui peuvent réduire la durée de vie du Fisher-Price C6503.
Cependant, l'un des rôles les plus importants pour l'utilisateur joués par les manuels d'utilisateur est d'aider à résoudre les problèmes concernant le Fisher-Price C6503. Presque toujours, vous y trouverez Troubleshooting, soit les pannes et les défaillances les plus fréquentes de l'apparei Fisher-Price C6503 ainsi que les instructions sur la façon de les résoudre. Même si vous ne parvenez pas à résoudre le problème, le manuel d‘utilisation va vous montrer le chemin d'une nouvelle procédure – le contact avec le centre de service à la clientèle ou le service le plus proche.